

Hawsawi said the kites were geometric shapes that may be connected or unconnected to each other. The large slabs are in different shapes: Circles, triangles, ovals, raised stones, stone piles, squares, and arcs. Many desert kites were found in the area north of Madinah (Khaybar, Fadak, AlUla). Salma Hawsawi, a professor of ancient history at King Saud University, told Arab News that Saudi Arabia has an abundance of stone circles, kites, and structures scattered all over the Kingdom. Desert kites are sophisticated and well-engineered structures whose purpose remains a secret to this day.ĭr. Hidden treasures of the Kingdom’s vast deserts remain unseen and are waiting to be discovered. More than 5,800 desert kites have been discovered across Armenia, Saudi Arabia, Jordan, and Kazakhstan, with the highest concentration found in Syria with 2,500 kites. The structures in Hail are found in Qaa Al-Sibaq near the town of Shuwaimis, northwest of Hail. Aerial surveys found more nestled between the desert sands of the Great Nafud.īelieved to be Neolithic, the polygons, funnel, and triangle-looking structures are mainly concentrated near the Harrat Khaybar Lava fields in the west, some that date back to the fourth and seventh centuries B.C. The stone circles and structures, known as kites, have been found mainly in the Kingdom’s western region. MAKKAH: Crossing over into the Hail region, east of Madinah, the mystery deepens on the extent of the Arabian Peninsula’s ancient desert civilizations as more desert kites are found. in 2014 from the University of Reading in England on the environment and seed physiology. He has published several articles in the Riyadh newspaper on the environment, biodiversity for sustainable development, and seed production.Īlmarri obtained a master’s degree in 2002 from King Saud University with a specialization in agriculture science. He is a member of the preparatory committee of the Saudi Environment Council.Īlmarri has been a member of the National Committee for the preparation of sustainable development indicators from January 2015 till now. He is a member of the Kingdom’s team preparing the first report on biodiversity for food and agriculture.Īlmarri is a member of the team for the national transformation program and the coordinator in the preparation of reports on the strategy and national plan of forests. He has experience and knowledge spanning more than 20 years in the application of agricultural and environmental strategies, programs and projects to achieve food security and sustainable development of areas with diverse ecosystems.Īlmarri has been Saudi Arabia’s representative at the Gulf Cooperation Council since Sept. Open this file in GCFScape and extract all the content you see to a new location.Since February, Naser Almarri has been general director of the Seed Center - MEWA chairman of the Committee of Seed Producers in Saudi Arabia and general-secretary of the National Committee on Plant Genetic Resources 2019.īefore that, he was deputy director general at the Natural Resources Department from June 2016 to September 2018.Īlmarri is a specialist in seed production policies and strategies, seed and plant genetic resources laws, seed production, quality control, seed certification, field, horticultural crops varieties evaluation, seed testing, plant genetic resources collection, storage, evaluation, identification and maintenance. Now visit your Dota 2 folder (C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota) and find the “ pak01_dir.vpk” which is the parent extraction file that will rip out all the content from all archives attached to it.
SOURCE FILMMAKER RESOURCES INSTALL
The VPK’s are more or less the successors to these files and can be extracted in the same way the GCF’s were done – using GCFScape.ĭownload and install GCFScape. If you’re familiar with modding other games from the company, you will be familiar with GCF files. Valve stores all of their packaged content (never code) under the VPK (Valve PAK) format. So the first step would be to extract the models / materials / animations and other raw content from inside the game that will be used in the Source Filmmaker.

This procedure is exactly the same as the one I mentioned on the Cosmetics Guide and if you are already familiar with it, then you can directly skip to Step 2. This guide will contain two primary divisions – the first pertaining to importing the models and the second pertaining to importing the maps and environments. Like I did with the cosmetics guide, I will give a short description for things while I go about the tutorial so you can have a better understanding of the steps.
